

The level design is largely corridors broken up by puzzles and the "secret areas" are fairly obvious and much more like hidden areas in Half Life 2 or any other modern FPS rather than Duke Nukem 3D's hidden stuff behind false walls and hard to find areas that were often at about a dozen per level instead of the one or two we get now. +Having shootouts while the size of an action figure is amusing. +Though a lot of the one liners miss their mark, the game has a sense of humor and isn't afraid to push certain boundaries. +A good variety of weapons that are all fairly satisfying to use (except the Freeze Gun, which didn't seem to work for me at all) and pipebombs come up often enough to be used constantly.

Adding to your "Ego" bar as an incentive to play around with the world is also a nice touch, though prodding you to find interactive objects will also force you to find out just how many objects are not interactive at all. +The interactivity of levels and objects. I got this in a bundle, so I'm not that disappointed, but I wouldn't recommend paying more than a couple of dollars for this, and that is only if you like the early 2000s type of shooter with some pubescent humor thrown in. A rocket launcher carries 5 rockets, so after 5 shots you have to run to the ammo crate to restock. The boss-fights are okay, but the fact that you can only damage them with explosives makes them tedious. I got lost more than once, but I just listened to the load-screen tip: "when you get stuck, you can always look up a walkthrough on the internet." That perfectly sums up the game, while it's meant as a joke, it also shows they knew people would get stuck. Later on, however, you get a bad driving-mission, an extremely bad swimming mission, various missions where it's too dark to see without duke-vision (their name for nightvision) but also too bright with duke-vision. When I started playing I didn't get the hate, it starts mediocre and the humor wasn't funny to me, but that's subjective. It's a generic early 2000s corridor/wave-based shooter that relies almost entirely on nostalgia to get its very limited appeal.
